Each track is a standalone diploma, department-matched to how studios actually organize their pipelines — duration reflects the depth each department requires.
1 Year
Camera Tracking / Matchmove
AI in the workflow: AI-assisted tracking/solve cleanup and automated clean-plate generation, taught alongside manual solving technique.
15 Months
Roto / Paint / Comp
AI in the workflow: AI-assisted roto and matte generation, AI paint clean-up, and generative upscaling — taught alongside manual technique, never as a replacement for it.
1 Year
DMP / Enviro
AI in the workflow: Generative texture/reference workflows, AI upscaling for matte paintings, and photobash acceleration.
1 Year
FX / CFX
AI in the workflow: AI-assisted simulation setup and caching workflows where studio pipelines use them; core simulation theory stays manual-first.
1 Year
Animation
AI in the workflow: AI-assisted retargeting and motion cleanup tools; manual animation principles remain the core skill taught.
9 Months
Lighting
AI in the workflow: AI denoising, render optimization workflows, and look-dev assist tools.
9 Months
Pipeline TD & Productions
AI in the workflow: Scripting/automation with AI coding assistants, pipeline tool-building efficiency, and production tracking automation.
15 Months
Unreal / Virtual Production
AI in the workflow: AI-driven asset generation for previs and real-time AI tools within the Unreal pipeline (e.g. digital human tooling).