Programs

Eight tracks. One department each.

Each track is a standalone diploma, department-matched to how studios actually organize their pipelines — duration reflects the depth each department requires.

1 Year

Camera Tracking / Matchmove

AI in the workflow: AI-assisted tracking/solve cleanup and automated clean-plate generation, taught alongside manual solving technique.
15 Months

Roto / Paint / Comp

AI in the workflow: AI-assisted roto and matte generation, AI paint clean-up, and generative upscaling — taught alongside manual technique, never as a replacement for it.
1 Year

DMP / Enviro

AI in the workflow: Generative texture/reference workflows, AI upscaling for matte paintings, and photobash acceleration.
1 Year

FX / CFX

AI in the workflow: AI-assisted simulation setup and caching workflows where studio pipelines use them; core simulation theory stays manual-first.
1 Year

Animation

AI in the workflow: AI-assisted retargeting and motion cleanup tools; manual animation principles remain the core skill taught.
9 Months

Lighting

AI in the workflow: AI denoising, render optimization workflows, and look-dev assist tools.
9 Months

Pipeline TD & Productions

AI in the workflow: Scripting/automation with AI coding assistants, pipeline tool-building efficiency, and production tracking automation.
15 Months

Unreal / Virtual Production

AI in the workflow: AI-driven asset generation for previs and real-time AI tools within the Unreal pipeline (e.g. digital human tooling).